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Current space training programs are limited in attempting to training the astronaut in dealing with failures, which could be experienced in a rocket ship in real-time due to limited resources and high expenses. The training for these space missions extensively focused on space travel, spacewalk and manual repairs of parts. This led to further research on designing puzzles and missions that would help the astronaut to react quickly in case of failures.

The concept of this simulation is based on an escape room. Escape rooms are simulation games in which a player or a group of players solve multiple puzzles and riddles using clues and strategies to complete the game within a limited amount of time. These puzzles include finding hidden objects, identifying patterns, answering riddles, finding hidden keys to unlock doors, etc. Escape rooms have been successful in boosting an individual’s critical thinking ability and make them more agile.

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©2019 by Karan Ganesh

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